TEXTURING (various
courtesy of insect666)
http://www.cgtalk.com/showthread.php?s=&threadid=6648
http://www.cgtalk.com/showthread.php?s=&threadid=7681
http://www.cgtalk.com/showthread.php?s=&threadid=11053
http://www.cgtalk.com/showthread.php?s=&threadid=17631
[A 5 part tutorial about proper texturing. Lot's
of tips.]
*****
http://www.neilblevins.com/cg_educa...ranslucency.htm
[A very in-depth tutorial about translucency.]
*****
http://www.neilblevins.com/cg_educa...al_and_refs.htm
[some usefull tips about metal materials.]
*****
http://www.neilblevins.com/cg_educa...t_materials.htm
[making wet materials...Uhmmm, not making acctually
- just an explanation of what makes a material
look wet.]
*****
http://www.neilblevins.com/cg_educa...ome_pottery.htm
[Realistic glass, chrome and glazed pottery shaders
for brazil.]
****
http://www.neilblevins.com/cg_educa...f/aniso_ref.htm
[Anistropic higlights. A long tutorial for advanced.]
*****
http://www.the3dstudio.com/tutorials.asp?id=125
[The AA filters is 50% what makes a good renderer
realy work.]
*****
http://www.cgtalk.com/showthread.ph...&highlight=clay
[A nice little tutorial about making clay.]
****
http://www.neilblevins.com/cg_educa...rkling_snow.htm
[How to achieve the sparkling snow effect.]
****
http://www.davidtitusproductions.co...utorial_uv.html
[A very good tutorial about UVW mapping a shoe/boot.]
*****
http://www.neilblevins.com/cg_educa...ats_falloff.htm
[Some complex organic materials.]
*****
http://www.flay.com/getarticle.cfm?articleid=5
[Making a leather jacket.]
****
http://www.neilblevins.com/cg_educa...etal_shader.htm
[making a "blin" shader look like "metal"]
****
http://www.the3dstudio.com/tutorials.asp?id=31
[How to add animated textures.]
***
http://www.3rddimensiontutorials.com/Iris1.html
[An iris texture tutorial - very useful for making
eyes.]
****
http://home1.swipnet.se/~w-12643/tutoria2.html
[A very easy way of making a seamless texture.]{Photoshop
for 3D}{Non-software-specific}
*****
http://www.neilblevins.com/cg_educa...haders_proc.htm
[making a green tongue by mixing complex maps.]
****
http://www.3rddimensiontutorials.com/Skin.html
[A human skin material.]
***
http://interneteye3d.com/Tutorials/...apM/default.asp
[using the Camera_map modifier.]
***
http://www.axsstudios.com/tut/Dirt/
[Adding some dirt to liven your maps a bit.]
***
http://www.neilblevins.com/cg_educa...ap_channels.htm
[Another good mapping lesson.]
****
http://www.the3dstudio.com/tutorials.asp?id=107
[Blending directly two (or more) materials.]
***
http://www.3rddimensiontutorials.com/psptiles.html
[Making a stone texture in PS. {Not software specific.}]
****
http://www.3rddimensiontutorials.com/photomagic.html
[maping photos onto objects, to get a photorealistic
look.]
***
http://www.3dgate.com/techniques/00...214hussain.html
[making skin for characters.]
***
http://www.3rddimensiontutorials.co...opicshader.html
[Anistropic surfaces of disks and stuff like that.]
****
http://www.the3dstudio.com/tutorials.asp?id=91
[car paint that looks good.]
****
http://www.cleverlikeamonkey.com/sh...s/composite.htm
[using a composite material.]
***
http://www.nawyecky.com/tuts/tut-me.htm
[mixing procedural maps is my favourite way of
texturing... =)]
*****
http://www.the3dstudio.com/tutorials.asp?id=53
[making a very interesting material, called X-Ray
material.]
***
http://www.3dm-mc.com/tutorials/can/
[the poor can...]
****
http://www.comet-cartoons.com/toons.../headpolymodel/
[poly-modeling another head.]
***
http://www.the3dstudio.com/tutorials.asp?id=119
[Texturing a tire.]
***
http://www.computerarts.co.uk/tutor...al.asp?id=23265
[a set of texture-mapping tutorials.]
****
http://www.taffix.com/Tutorials/Mat...inMap/index.htm
[The basic way of texturing a mountain.]
****
http://www.the3dstudio.com/tutorials.asp?id=118
[making and texturing a very nice tire.]
***
http://www.the3dstudio.com/tutorials.asp?id=80
[basics of compositing materials.]
****
http://www.bergen.org/AAST/Projects...oordinates.html
[introduction to mapping coordinates.]
***
http://www.taffix.com/Tutorials/SwimPool/index.htm
[A swimming pool material.]
***
http://www.the3dstudio.com/tutorials.asp?id=126
[some tips for making organic materials.]
****
http://www.bergen.org/AAST/Projects...rials_info.html
[material tips for begginers.]
***
http://www.taffix.com/Tutorials/Undersea/index.htm
[the making of different underwater effects.]
****
http://www.the3dstudio.com/tutorials.asp?id=52
[the "polished wood" look]
***
http://www.the3dstudio.com/tutorials.asp?id=122
[silk material.]
****
http://www.rethinkfx.com/tutorials/texture.htm
[realistic texturing... Nice dream-house =D ]
*****
http://www.3dcafe.com/asp/tutorials...s/alphamaps.asp
[Mapping without using an UVW modifier.]
***
http://www.planetquake.com/q3empire...ng/skinning.htm
["One way of skining a model". A very
nice tutorial about skining.]
****
http://www1.linkclub.or.jp/%7Einosu...l/neta12_e.html
[mixing two maps with a falloff mask.]
***
http://hem.passagen.se/kareola/tut/drops/drops.htm
[droplets on a surface, as the material.]
***
http://www.the3dstudio.com/tutorials.asp?id=114
[morphing materials can be usefull for making
***
http://www.the3dstudio.com/tutorials.asp?id=41
[A metalic surface that works very good onto text.]
***
http://www.the3dstudio.com/tutorials.asp?id=57
[a realistic ocean surface.]
****
http://www.the3dstudio.com/tutorials.asp?id=109
[the way of making the ground to be of background
color, except display shadows.]
****
http://perso.wanadoo.fr/3d/tutorial...ce/mapface.html
[head texturing with a photo.]
***
http://www.3dlinks.com/tutorials/ma...?tutorial=apple
[a photorealistic [Yeah sure... heh] apple by
only usin procedural textures.]
***
http://www.3dcafe.com/asp/tutorials...g/texturing.asp
[texturing landscapes.]
***
http://perso.wanadoo.fr/3d/tutorial...ul/sunburst.htm
[Sunburst guitar texture.]
***
http://www.geocities.com/ribok7/halfwire.html
[Half wireframe rendering with 3DsMax and PS.]
****
http://www.3dstation.net/Tutoriaux/php/tut_face01.htm
[Texturing a face. An extrememly good tutorial,
but it's written in french...]
****
http://www.3dcafe.com/asp/tutorials...assmaterial.asp
[A good glass material.]
**
http://www.3dcafe.com/asp/tutorials...raltextures.asp
[yay! Procedurals! =P]
***
http://www.planetquake.com/polycoun...s-mapping.shtml
[NURBS mapping.]
***
http://hjem.get2net.dk/Gollum_Graph...tutwatermat.htm
[making raytrace water.]
***
http://www.cglearn.com/tutorials/ma..._life_pt_1.html
[the first steps for making materials.]
***
http://www.saunalahti.fi/ops/tutori...e/landscape.htm
[Making a simple landscape. Good one.]
****
http://www.cglearn.com/tutorials/ma..._life_pt_2.html
[using sub-object materials]
***
http://www.cglearn.com/tutorials/ma...ife_part_3.html
[mapping coords.]
***
http://www.3dtotal.com/ffa/tutorial...s/lotsmetal.asp
[a fast tutorial... But usefull tips about making
metals.]
****
http://www.3dtotal.com/ffa/tutorial...metal/metal.asp
[ughhh... lots of work, but nice results.]
http://www.threedy.com/showthread.php?threadid=13386
[Procedural Ocean.] ***
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