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Brain
Trepaning's Level Editing Videos
Since level editing and making your own
maps can be pretty tricky to describe, Brian
Trepanier has come up with these great videos
and allowed us to bring them to the masses
and to help you and your maps get created
the proper way!
How
to Create a Room
This 5 minute video will show you how to
create your first room for DOOM 3 using
the included level editor.
5:20
running length - 30 megs
How to Create Your Second Room
This video will show you how to add an adjoining
room to the first room you have already
made.
2:11
running length - 15.9 Megs
How to Optimize Your Map
This quick tutorial will show you how to
use the caulk texture properly to optimize
your maps performance.
5:17
running length - 32 Megs
How to Fix Leaks
The video tutorial will tell you what leaks
are in your map and how to go about fixing
them so that you map will run the way it
is supposed to.
4:15
running length - 30.6 Megs
How to Add a LevelShot to Your Map
This tutorial will show you the proper steps
needed to take to add an image to the in
game map loading screen that will also appear
on the map selection list in DOOM 3.
5:42
running length - 38.4 Megs
How to Make Your Map a PK4 File
This tutorial will tell you how to zip up
all your map files into a Pk4 that DOOM
3 will be able to recognize.
4:14
running length -28.2 Megs
How to Make Curves
This tutorial will tell you how to add those
fancy curves and smooth transitions from
flat to curved walls. Also how to make the
curved wall textures work.
5:07
running length -32.4 Megs
How To Safely Alter Original Doom 3 Content
This tutorial will tell you how to safely
alter the mp.def file in the DOOM 3 multiplayer
game so that it can be easily returned to
normal.
4:49
running length -33.9 Megs
How To Bring a Textured Mesh into Doom 3
7 minute video on creating and importing
a custom static mesh for use in your DOOM
3 map. 3DS Max and Photoshop are used to
demonstrate how it is done.
7:12
running length -49.1 Megs
How To Get a Multi-Textured Mesh into Doom
3
8 minute tutorial on how to get a multi/sub-object
textured mesh from 3ds Max to Doom 3 using
texture baking.
8:12
running length - 60 Megs
Multi Mesh and Texture Object from 3ds Max
to Doom 3
15 minute tutorial on how to get a multi-mesh
and texture object from 3ds Max to Doom
3 the id fashion way.
15:04
running length - 104 Megs
Animated
Prop Meshes for Doom 3
13 minute tutorial on how to get an animated
mesh from 3ds Max into Doom 3.
13:28
running length - 83 Megs
Changing
Monster Meshes in Doom 3
13 minute tutorial on how to change a characters
model/mesh in Doom 3.
13:29
running length - 21 Megs
Creating Caves
in DOOM 3
16 minute tutorial on how to create nicked
caves using 3ds Max.
16:22 running
length - 26.6 Megs
RenderBump for
Doom 3
16 minute tutorial on creating renderbump
depth details in textures.
16:43 running
length - 24.5 Megs
Blending Terrain
Textures for DOOM 3
Tutorial on blending terrain textures for
Doom 3 using vertex painting. Also shows
creating terrain in 3ds Max using a displacement
map and soft-selection vertex manipulation.
12:30 running
length - 61 Megs
Creating a Custom
Character and NormalsMap
19 minute tutorial on the creation of a
custom character and NormalsMap in 3ds Max
7.
19:00 running
length - 53 Megs
Animating and
importing a custom non-player character
Tutorial on how to create, rig, animate,
and import a custom non-player character
from 3ds Max to Doom 3.
7:45 running length
- 18 Megs
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